geometric detail
GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications. Prior works on 3D generative modeling either lack geometric details, are limited in the mesh topology they can produce, typically do not support textures, or utilize neural renderers in the synthesis process, which makes their use in common 3D software non-trivial. In this work, we introduce GET3D, a Generative model that directly generates Explicit Textured 3D meshes with complex topology, rich geometric details, and high fidelity textures. We bridge recent success in the differentiable surface modeling, differentiable rendering as well as 2D Generative Adversarial Networks to train our model from 2D image collections. GET3D is able to generate high-quality 3D textured meshes, ranging from cars, chairs, animals, motorbikes and human characters to buildings, achieving significant improvements over previous methods.
Tactile DreamFusion: Exploiting Tactile Sensing for 3D Generation
However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in albedo maps. To address this, we introduce a new method that incorporates touch as an additional modality to improve the geometric details of generated 3D assets. We design a lightweight 3D texture field to synthesize visual and tactile textures, guided by 2D diffusion model priors on both visual and tactile domains. We condition the visual texture generation on high-resolution tactile normals and guide the patch-based tactile texture refinement with a customized TextureDreambooth. We further present a multi-part generation pipeline that enables us to synthesize different textures across various regions. To our knowledge, we are the first to leverage high-resolution tactile sensing to enhance geometric details for 3D generation tasks. We evaluate our method in both text-to-3D and image-to-3D settings. Our experiments demonstrate that our method provides customized and realistic fine geometric textures while maintaining accurate alignment between two modalities of vision and touch.
$\nabla$-SDF: Learning Euclidean Signed Distance Functions Online with Gradient-Augmented Octree Interpolation and Neural Residual
Dai, Zhirui, Qian, Qihao, Fan, Tianxing, Atanasov, Nikolay
Abstract-- Estimation of signed distance functions (SDFs) from point cloud data has been shown to benefit many robot autonomy capabilities, including localization, mapping, motion planning, and control. Methods that support online and large-scale SDF reconstruction tend to rely on discrete volumetric data structures, which affect the continuity and differentiability of the SDF estimates. Recently, using implicit features, neural network methods have demonstrated high-fidelity and differentiable SDF reconstruction but they tend to be less efficient, can experience catastrophic forgetting and memory limitations in large environments, and are often restricted to truncated SDFs. This work proposes -SDF, a hybrid method that combines an explicit prior obtained from gradient-augmented octree interpolation with an implicit neural residual. Our method achieves non-truncated (Euclidean) SDF reconstruction with computational and memory efficiency comparable to volumetric methods and differentiability and accuracy comparable to neural network methods. Extensive experiments demonstrate that -SDF outperforms the state of the art in terms of accuracy and efficiency, providing a scalable solution for downstream tasks in robotics and computer vision. Accurate and differentiable geometric environment representations are critical for many functions in robot autonomy and computer vision, including simultaneous localization and mapping [1]-[3], rendering and AR/VR [4]-[6], autonomous navigation [7], [8] and manipulation [9]-[11].